At dusk, children playing in the Souss tribes must hurry inside. It’s a rule—one that those who ignore are seldom prepared for the consequences. In the mountainous region, a supernatural being lurks—an evil fairy that preys on children.
Her name is Toulzimt. Some say she is a young female jinn, while others describe her as a ghostly figure, appearing as a child herself, who lures unsuspecting kids.
Legend has it that Toulzimt targets children who play outside alone, especially those who wander too far into the woods or remote areas. But unlike other sinister entities, Toulzimt doesn’t scare or attack right away. She has a particular method—one that makes her menace even more chilling.
It’s said Toulzimt calls your name, drawing you into her domain, usually far from any adults, hidden deep in the mountains or among the Argan trees. Rule number two: When you hear your name, don’t turn around. Don’t follow the voice. It’s a trap.
The cursed hide and seek
She’ll keep calling, enticing you closer and closer. Once she has you in her grasp, Toulzimt will invite you to play a game. If you’ve already come that far, rule number three is clear: RUN FOR YOUR LIFE—there might still be a chance to escape.
But many, as the stories go, don’t make it. Toulzimt’s game is hide and seek, but the setting is terrifying—likely under the cover of night in the deep, eerie woods. This is how she ensnares her victims, using otherworldly abilities like flight. It’s said Toulzimt moves through the air with unnerving agility, always finding those who try to hide.
One of the earliest mentions of this malevolent spirit comes from French orientalist Emile Laoust in his book Noces Berbères. Laoust noted that in the Souss region, people believed Toulzimt could also intercept travelers at night, calling them by name.
The terror of Toulzimt has spread even to the Great Atlas. Some tribes believe that anyone who fears her is cursed, particularly women. If a woman struggles to have children, it is Toulzimt who is to blame.
But take heart—those who follow the rules have nothing to fear. No one truly knows what Toulzimt looks like. All who have seen her have disappeared, lost forever. So, children—when you hear your name called, even during a simple game of hide and seek—never turn around.